Lecturer · SRH Hochschule Heidelberg
Designed and delivered the Mixed Reality Development module, mentoring student teams on Unreal Engine workflows, performance budgets, and XR storytelling.
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XR developer & lecturer
I deliver immersive products for Union IT Services and teach Mixed Reality development at SRH Hochschule Heidelberg, blending Unreal Engine craft with a global perspective.
Heidelberg-based XR engineer currently pursuing a Master in Virtual and Augmented Realities while shipping Unreal Engine solutions for finance and education.
A timeline that pairs academic leadership with production-grade XR systems for finance, mobility, and culture.
Selected case studies that translate research, curriculum design, and enterprise innovation into tangible XR outcomes.
Let’s collaborate on spatial products, research partnerships, or guest lectureships across Europe and beyond.
Built a benchmarking pipeline for standalone VR headsets, profiling Unreal Engine scenes and optimizing frame budgets for Meta Quest deployments.